In development
The survival game for people who want to stay, not just survive.
- Genre
- Cozy first-person survival and building
- Stage
- Playable prototype
- Engine
- Godot 4
- Platforms
- PC first, consoles under evaluation
Scroll through three years in the valley
The idea
Survival without the stopwatch
Most survival games run on pressure. Meters drain, enemies arrive, and one mistake costs hours. Many players love the gathering, crafting and building, then leave because of the stress.
Pinehold keeps the first part and drops the second. You are alone in a wild valley. You still eat, sleep and keep a fire, but nothing hunts you and hunger never kills. What you earn is a home, built piece by piece, at your own pace.
Why it is different
Three rules the whole game follows
Hunger slows you. It never kills you.
Hungry, you walk slower and cannot run. Well fed, you carry 20 kg instead of 15. No death screen, no lost progress.
Everything is built by hand
A campfire is eight stones in a ring, dry grass, five sticks, and two flints struck until the sparks catch. Homes go up the same way.
The valley keeps its own time
Mushrooms come up at five in the morning. Berries take days to regrow. A fire burns down while you sleep unless you feed it.
Proof
This is running today
The whole valley is generated from code: terrain, three kinds of forest, a lake, layered mountains and a full day and night.
The long game
From a bed of grass to a house
Your first night is on a mat of grass in a frame of sticks. Every tool after that opens a new material, and every material opens a new kind of home.
Stone and wood
Flint knife, grass cord, digging stick, stone axe.
Clay and fire
Kiln, charcoal, pots, bricks, roof tiles.
Iron
Ore, a bloomery, then axe, saw and nails.
Lime and cement
Clinker ground with gypsum. Foundations and cellars.
Where it stands
A prototype you can walk around in
Working today
- A valley 660 metres across with a lake and a lookout hill
- Day and night with sun, moon, stars, clouds
- Gathering with a 15 kg carry limit
- Crafting the first four tools
- Hand-built campfire with fuel and smoke
- A hand-built grass bed and sleep
- Hunger, berry bushes, 11 mushroom species
- Digging for worms, clay and stone
- Map, item bar, menus and options
- Save and load
Coming next
- Finish the first age. Felling trees, fishing, cooking, homes up to a log cabin.
- Sound and polish. Ambient audio, music, more variety in the world.
- Public demo. One polished hour of play for anyone to try.
- The later ages. Clay, iron and cement on systems that already exist.
Depth in small things
Eleven mushrooms. Eight are safe.
Each kind prefers its own forest. The game tells you a mushroom's name and nothing else. You learn the rest by tasting.
In development
The valley is still growing
Pinehold is being made by a solo developer. A release date and platforms will be announced when the game is closer to done.
Contact: hello@pineholdgame.com
Work in progress. Details may change.
Support the game
Help the valley grow
Pinehold is made by one person. A voluntary contribution of any size helps it get finished.
What you can giveEach level includes the ones above it
- Any amountKindlingOur thanks. Every euro goes into making the game.
- €5Grass bedName in the credits, development updates
- €15Lean-toWork-in-progress builds
- €40Log cabinThe game if it is released, a vote on what comes next
- €100Brick houseYour name carved on a stone in the valley
- €250Big houseAdd one small thing to the valley with the developer
How to contributeAvailable soon
Contributions are not open yet. To hear when they are, write to hello@pineholdgame.com
Before you do
A contribution does not guarantee that the game will be finished or released.
Pinehold is an early prototype and may change, be delayed or be cancelled. A contribution is a gift toward development, not an investment: it gives no ownership, no share of revenue and no financial return.